/*
 *Program Name: Player.h
 *Written By:   Cheng-Hsiu Hsieh
 */
#include "Jet.h"

#ifndef _PLAYER_
#define _PLAYER_


class cPlayer:public cJet
{
public:
  cPlayer();
  ~cPlayer();
  void MouseMove( float x, float y );
	//Changes the position in the plane that the Jet will be at.

  void shieldUp( bool bFlag );
  void speedUp( bool bFlag );
  bool isSpeedUp();
  bool isShieldUp();
  void Draw();
  void shoot();
  void die();
  void reset();
  
private:
  int mEnergy;
  bool mIsSpeedUp;
  bool mIsShieldUp;

};
cPlayer* GetPlayer();
#endif